基本信息: |

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姓 名: |
Wong seng yue |
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职称职务: |
副教授 |
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学 位: |
博士 |
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导师类型: |
博士生导师 |
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电子邮箱: |
wongsengyue@um.edu.my |
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学习工作经历:
· MEduMngmnt, (EDUCATIONAL LEADERSHIP)
Universiti Malaya (um)
· PhD (Information Science), (Sains Maklumat)
Universiti Kebangsaan Malaysia (ukm)
· MIT (InfoSc), (Information Technology)
Universiti Kebangsaan Malaysia (ukm)
· BInfoTech (Hons)(Multimedia Studies), (Multimedia)
Universiti Kebangsaan Malaysia (ukm)
个人获奖:
· Excellence Service Award
2023, Universiti Malaya
· Excellence Service Award
2021, Universiti Malaya
· Silver Medal Award for The Best Oral Presentation At Webinar "5th Asiaengage Regional Conference", University for Social International Conference (u4sic 2020)
2020, The National University of Malaysia (UKM), (International)
· Best Paper Award of International Conference On Communication, Electrical and Computer Networks (iccecn) 2020, With Titled "a Survey Analysis: Students' Perceptions of Using Simulation Game as Learning Tool"
2020, University of Malaya, (International)
· Bronze Medal Award of International Learning Innovation (pip) Competition 2019, With Title "learning Innovation in Flipped Classroom for Ecopreneurship"
2019, University Utara Malaysia (UUM), (National)
· Bronze Award for International Learning Improvement and Teaching and Enhancement Conference (litec) 2019, With Title "maximizing Effectiveness of Learning Space in University Through Flipped Classroom Approach"
2019, Academic Enhancement and Leadership Development Centre (ADeC), (University)
· Silver Medal Award for Teaching and Learning Innovation Competition and Congress (k-novasi) 2019, With Title ?augmented Reality Learning System in 3d Geometrical Shapes for Primary School Students?
2019, National University of Malaysia (UKM), (National)
· Bronze Medal Award of Invention, Innovation & Design On E-learning (iidel) Competition, Iucel 2018 for The Title ?stem Learning Through Self-made Micro-controller-based Environment Monitoring System of Micro Green Plantation?
2018, International Islamic University Malaysia (IIUM), (National)
· Silver Medal Award of Invention, Innovation & Design On E-learning (iidel) Competition, Iucel 2018 for The Title "transforming Co-curricular Festival Activities With Augmented Reality (ar) Technology Mobile Application?
2018, International Islamic University Malaysia (IIUM), (National)
· Silver Medal for The Invention, Innovation and Design On E-learning (iidel) Competition of "stem Learning Micro Green Plantation With The Incorporation of Environment Monitoring System"
2018, University Sultan Zainal Abidin (UniSZA), (National)
· Silver Medal for The Invention, Innovation and Design On E-learning (iidel) Competition of "applying Augmented Reality Digital Technologies Via Mobile Application in Conducting Co-curricular Activities"
2018, University Sultan Zainal Abidin (UniSZA), (National)
· Gold Medal for The Invention, Innovation and Design On E-learning (iidel) Competition of "stem Learning Through Computing Involving Physical Game Creation"
2018, University Sultan Zainal Abidin (UniSZA), (National)
部分论文成果:
Article in Journal
WoS
1. Yongjia, Zhang; Jing, Wang; Yue, Wong Seng; Qianyi, Wang; Wenyu, Wang (2025). Rural settlement renovation program assessment and its driving mechanism: A dynamic analysis from local stakeholders' perspective, HABITAT INTERNATIONAL. 156. doi:10.1016/j.habitatint.2024.103266
2. Lin, Xiao-Fan; Chiu, Thomas K. F.; Luo, Shucheng; Wong, Seng Yue; Hwang, Huijuan; Hwang, Sirui; Li, Wenyi; Liang, Zhong-Mei; Peng, Shiqing; Lin, Wenkai (2024). Teacher learning community for AR-integrated STEM education, TEACHING AND TEACHER EDUCATION. 141. doi:10.1016/j.tate.2024.104490
3. Lin, Xiao-Fan; Wong, Seng Yue; Zhou, Wei; Shen, Weipeng; Li, Wenyi; Tsai, Chin-Chung (2024). Undergraduate Students' Profiles of Cognitive Load in Augmented Reality-Assisted Science Learning and Their Relation to Science Learning Self-efficacy and Behavior Patterns, INTERNATIONAL JOURNAL OF SCIENCE AND MATHEMATICS EDUCATION. . doi:10.1007/s10763-023-10376-9
4. Anggara, Devi Willieam; Rahim, Mohd Shafry Mohd; Ismail, Ajune Wanis; Wong, Seng Yue; Ismail, Nor Anita Fairos; Machfiroh, Runik; Budiman, Arif; Rahmansyah, Aris; Dahliyusmanto (2022). Integrated Colormap and ORB detector method for feature extraction approach in augmented reality, MULTIMEDIA TOOLS AND APPLICATIONS. . doi:10.1007/s11042-022-13548-x
5. Sunday, Kissinger; Wong, Seng Yue; Samson, Balogun Oluwafemi; Sanusi, Ismaila Temitayo (2022). Investigating the effect of imikode virtual reality game in enhancing object oriented programming concepts among university students in Nigeria, EDUCATION AND INFORMATION TECHNOLOGIES. . doi:10.1007/s10639-022-10886-z
6. Alghazi, S. S., Kamsin, A., Almaiah, M. A., Wong, S. Y., & Shuib, L. (2021). For Sustainable Application of Mobile Learning: An Extended UTAUT Model to Examine the Effect of Technical Factors on the Usage of Mobile Devices as a Learning Tool. Sustainability, 13(4), 22. doi: 10.3390/su13041856
7. Wong, S. Y., Liang, J. C., & Tsai, C. C. (2021). Uncovering Malaysian Secondary School Students' Academic Hardiness in Science, Conceptions of Learning Science, and Science Learning Self-Efficacy: a Structural Equation Modelling Analysis. Research in Science Education, 51(SUPPL 2), 537-564. doi: 10.1007/s11165-019-09908-7
8. Alghazi, S. S., Wong, S. Y., Kamsin, A., Yadegaridehkordi, E., & Shuib, L. (2020). Towards Sustainable Mobile Learning: A Brief Review of the Factors Influencing Acceptance of the Use of Mobile Phones as Learning Tools. Sustainability, 12(24), 19. doi: 10.3390/su122410527
Scopus
1. Ma K., Lee K.C.S., Wong S.Y., Pan X., Qi T., Wang Y. (2024). DEVELOPING A DIVERSIFIED EVALUATION SYSTEM OF STUDENT DEVELOPMENT: INNOVATION FROM EDUCATION INFORMATISATION IN CHINA, Fonseca Journal of Communication. (28.2), 1-21. doi:10.48047/fjc.28.02.01
2. Ghavifekr S., Wong S.Y. (2022). Technology leadership in Malaysian schools: The way forward to education 4.0 ICT utilization and digital transformation, International Journal of Asian Business and Information Management. 13(2). doi:10.4018/IJABIM.20220701.oa3
3. Wong S.Y., Hussain A., Saare M.A. (2022). A SURVEY ANALYSIS: STUDENTS' PERCEPTIONS OF USING SIMULATION GAME AS LEARNING TOOL, ASEAN Engineering Journal. 12(1), 105-110. doi:10.11113/aej.v12.17167
4. Yue W.S. (2022). Exploring MOOC as a New Instructional Technology Tool: the Relationship of Students Challenges, Perceived Benefits and Satisfaction, Journal of Advanced Research in Applied Sciences and Engineering Technology. 28(1), 126-138. doi:10.37934/araset.28.1.126138
5. Wong, S. Y., & Ghavifekr, S. (2021). Exploring the relationship between MOOC resource management and students' perceived benefits and satisfaction via SEM. International Journal of Distance Education Technologies, 19(3), 51-69. doi: 10.4018/IJDET.2021070104
6. Saare, M. A., Hussain, A., Yue, W. S. (2019). Conceptualizing mobile health application use intention and adoption among Iraqian older adults: From the perspective of expanded technology acceptance model. International Journal of Interactive Mobile Technologies, 13(10), 28-41. doi: 10.3991/ijim.v13i10.11285
7. Saare, M. A., Hussain, A., Yue, W. S. (2019). Investigating the effectiveness of mobile peer support to enhance the quality of life of older adults: A systematic literature review. International Journal of Interactive Mobile Technologies, 13(4), 130-139. doi: 10.3991/ijim.v13i04.10525
8. Saare, M. A., Hussain, A., Yue, W. S. (2019). Relationships between the older adults cognitive decline and quality of life: The mediating role of the assistive mobile health applications. International Journal of Interactive Mobile Technologies, 13(10), 42-55. doi: 10.3991/ijim.v13i10.11288
9. Wong, S. Y., Ghavifekr, S. (2018). User experience design of history game: An analysis review and evaluation study for Malaysia context. International Journal of Distance Education Technologies, 16(3), 46-63. doi: 10.4018/IJDET.2018070103
Others
1. Ravana, V., Wong, S.Y., Chua, K.H., & Palpanadan, S.T. (2023). Conceptualizing an integrated collaborative learning model for lower secondary science teaching-learning in Malaysia. International Journal of Education and Pedagogy, 5(2), 15-26.
2. Venosha, R., Chua, K.H., & Wong, S.Y. (2023). Teachers' perspectives in conducting collaborative learning activities for science in Malaysian secondary schools. Malaysian Online Journal of Educational Sciences, 11(3), 44-56.
3. Logambigai, B., Mohammad Saiful, H.H., & Wong, S.Y. (2022). Pembangunan Modul Karangan E-BMKU untuk Kegunaan Murid Sekolah Jenis Kebangsaan Tamil (SJKT) [Development of E-BMKU essay module for the use of Tamil National type School student (SJKT)]. Journal of Malay Studies, 33(1), 55-68.
4. Putri, H.I., Wong, S.Y., & Jamalul, L.A.W. (2022). Peranan Pemimpin Universiti dalam Membudayakan Pembelajaran Dalam Talian. [The Roles of University Leaders in Cultivating Online Learning]. Malaysian Journal of Social Sciences & Humanities, 7(7), e001627.
5. Wong, S.Y., Abdullah, Z., Hussin, M.S.H., Kadri, N.A., Obaidellah, U.H., & Zubir, M.N.M. (2021). Influence of augmented reality (AR) technology via mobile application for knowledge transfer program in fourth Industrial Revolution Era. ASEAN Journal of Community Engagement, 5(1), 130-153.
6. Azham, H., Emmanuel, O.C.M., Ja'afaru, M., Salah, M., & Wong, S.Y. (2018). Mobile experience evaluation of an e-reader app. Journal of Telecommunication, Electronic and Computer Engineering, 10 (1-10), 11-15.
7. Wong, S.Y., & Simin, G. (2018). User Experience Design of History Game An analysis review and evaluation study for Malaysia Context. International Journal of Distance Education Technologies, 16(3), 46-63.
8. Wong, S.Y., Koh, K.C., Cheong, W.H., & Azham, H. (2018). Strategy model in bus tracking and information application (BTA) towards smart mobility in urban spaces. Journal of Telecommunication, Electronic and Computer Engineering, 10 (1-10), 109-114.
9. Simin, G., Mohammed, S. I., Suzieleez, S. A. R., & Wong, S. Y. (2017). Challenges Facing Maths Teachers in ICT Integration: A Comparative Study on Secondary Schools in Kuala Lumpur and Kota Kinabalu. Advanced Science Letters, 23(3), 2159-2162.
10. Wong, S.Y., Cheong, W.H., & Koh, K.C. (2017). A preliminary survey analysis of school shuttle bus system towards smart mobility solutions. Journal of Engineering and Applied Sciences. - Accepted on 2-10-2017
11. Wong S. Y. & Tee W.J. (2016) Simplification Game Development Learning via Massive Open Online Courses (MOOC): A Preliminary Analysis. Jurnal Teknologi (Sciences & Engineering), 78 (2-2), 57-62.
12. Wong, S. Y. & Lee, W. K. (2016). An Exploratory Study: Security and Students Awareness of Modular Object-Oriented Dynamic Learning Environment (MOODLE). Advanced Science Letters, 22(12), 4138-4141.
13. Wong, S. Y., & Wong, L. W. (2016). An Exploratory Qualitative and Quantitative Study into the Effectiveness of Digital Games as a Tool to Enhance the Learning of Introductory Programming. International Journal for Digital Society (IJDS), 7(1): 1113-1122. - Web of Science ESCI Journal
14. Wong, S. Y., & Sukhminder, K. (2016) A Survey of Students Perceptions on Online Assessment in the Modular Object-Oriented Dynamic Learning Environment (MOODLE). Advanced Science Letters, 22(12), 4082-4086.
著作:
[1] Wong, S.Y. and Simin, G. (2023). MOOC Implementation in Malaysian Higher Education: Challenges, Strategies, and Implications for Sustainability. Kuala Lumpur: Universiti Malaya Press.
[1] Wong, S.Y., Rohana, M., Yee, W.M.T., & Mas, S.M. (2020). STEM Appreciation Activity Book. Kuala Lumpur: UM STEM Centre.